

When you put away the other tiles at the end of the game, store the starting tile separately, with the resource tokens for faster setup next time. Mark the front face of the starting tile to make it easier to find.So, I recommend that you permanently modify your set before your first game: There were also some poor design choices in the pieces. The game rules are confusing as printed, so I'll give a complete, streamlined description below.

A group of regular adult board game players will probably not enjoy South Seas as much as Carcassonne, but casual players and children may prefer it. The tile designs force players to help each other more often, but because many possible tiles don't exist there are often frustrating gaps in the board (i.e., uncompletable features) and features are often small. South Seas has a shorter playing time when using our house rules, offers some variation in theme, reduces some mental arithmetic, and adds fun resource tokens. The advantages over Carcassonne are slight, and a lot is lost in exchange for them. I don't find these changes to be a net improvement.

This is due to tile designs that force collaboration, eliminating end-of-game scoring, and fewer meeples (pawns) to work with. It is a little more accessible than the previous games. South Seas is based on the core mechanic of the Carcassonne series but is a standalone game incompatible with previous games and expansions. I find that it takes 20-60 minutes depending on the number of players when using our house rules below for faster play and setup/cleanup, and works well for ages five and up. Carcassonne: South Seas by ZMan games is a tile-placement game for 2-5 players.
